Xenoblade Chronicles X: Definitive Edition
NSPScreenshots
About This Game
Xenoblade Chronicles X: Definitive Edition NSP ROM is an action-adventure game where players explore the planet Mira and defend themselves against enemies using giant battle robots. This epic fantasy adventure returns for a new generation.
The success of previous installments in the series signaled a triumphant return; however, naturally, we were eager to try this new version of the classic series. In this review, we will focus on the first four chapters of the game, including minor changes you may already be familiar with if you haven’t played it yet. These first four chapters primarily focus on world exploration.
Global Nemesis Battles
Aliens are tracking the White Whale, an abandoned ship on the strikingly vibrant planet Mira. After escaping in an escape pod, you find yourself in New Los Angeles, a sprawling metropolis built around a dormitory made of wreckage. In New Los Angeles, you quickly join the BLADE military unit led by Colonel Elma, and your mission is to explore Mira, eliminate threats, and find a beluga hideout said to be inhabited by numerous survivors. The world of Mira is rich and engaging, with fascinating characters.
The game has several interesting storylines, which we won’t delve into here. However, much of XCX’s narrative feels quite tedious; it mostly consists of characters relaying information and repeating clichés. This is particularly noticeable early in the game, where you have to wait a long time for characters to explain the workings of Mera and New Los Angeles in detail. The digressions lessen later, but the first few hours of the game can be tedious. There really is a lot to explain; the game is full of complex and interconnected systems.
Survival In The Wilds Of Mira
Unfortunately, creatures rarely interact with each other, whether they are members of their own kind or prey. Occasionally, you might see flocks of Flight Evello, turkey-like aliens migrating together in a small area, or Grex, tiger-like creatures basking in the sun, but they don’t attempt to eat each other as you might expect. Mira is a hostile world for us players, but the lack of a simulated or imagined food chain often made me feel like I was exploring a vast zoo where I was the sole prey for lunch. New Los Angeles also suffers from a feeling of being crowded but lifeless.
Cars pass you by without looking, even if you’re running, and very few people notice your presence. Refugees from Earth are almost unnoticed. The overall atmosphere is further worsened by mediocre music that tries to be dynamic but only makes things worse; and the opening is as unpleasant as ever. Fleeing an alien threat, humanity has left Earth by ship to find a new home in the galaxy. The White Whale crashes on the planet Mira, and a few months after everyone has settled in, a member of the BLADE organization, known as Apple, discovers the player’s escape pod.